A downloadable game for Windows and macOS

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ZOE is a drawn on film style shoot 'em up - a cross between Resogun, Cuphead and Splatoon, with bright, colourful and unique visuals set to an old style boogie soundtrack!

Reclaim your territory from the annoying animator as you shoot their irritating creations to bits and destroy their tools of vandalism.


Destroy the animator’s paintbrush and all of it's creations as fast as you can, while pounding the dots on the ground to reclaim your territory and manage your limited energy and health resources.

Boss death


Keep the score multiplier increasing by killing enemies as quickly as possible. The multiplier will decrease if you hang around too long - if there are no enemies nearby, look out for the enemy indicator and DASH to get there fast! 


2 bonus multipliers are applied at the end of your run based on the percentage of territory you’ve reclaimed, and the amount of time you've taken to do it - can you take out the paintbrush and reclaim the whole Reel?


Look out for the brush throughout the level as it draws it's trails of enemies - if you destroy the whole chain you'll be rewarded with one of three power ups! Level up your gun, bag some points, or get some protection from the shield.

You can also deal some early damage to the brush before you reach the final boss fight, saving vital seconds to add to your time bonus!

power ups


Energy is used for flying and dashing and is a limited resource, so be careful not to run out. Your current energy is displayed next to your health bar at the bottom of the screen. If you run out, you'll fall to the ground, but you can refill it by pounding the blue dots. You can also refill your health by pounding the green dots.


You're more mobile in the air where it's easier to quickly chain enemies together, but if you miss an attempt to refill your health or energy and end up on the ground, you can shoot in five directions to compensate for your slower movement speed.


At the end of the level you enter the dreaded FRAME TRAP! following a 5 second count down - use this time to dash to an area with health and/or energy dots so you don't run out, or so you can clean up as much remaining territory as possible before you take out the brush for max score!

Frame Trap

ZOE is a work in progress and feedback is really helpful to us - please leave a comment or check out our Discord or fill out our  feedback form to let us know your thoughts on the game!

ZOE WiP Demo 0.13.2 Additions
- Mac version
- Online leaderboard
- Refined / additional sound design
- New music
- Minor bug fixes
ZOE WiP Demo 0.13.1 Additions
- New tutorial
ZOE WiP Demo 0.13.0 Additions
- Power up mechanics
- New wave / formation design
- Improved tutorial / guide
- Time based score bonus
- Enemy design tweaks
- Player speed tweaks
- Player damage emphasised
- More sound (mostly placeholder)


Download NowName your own price

Click download now to get access to the following files:

ZOE WiP Demo 0.13.2 Win 83 MB
ZOE WiP Demo 0.13.2 Mac 123 MB

Development log

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Love this game! It looks amazing and is a joy to play. 

Wow, thanks very much!

I orginally saw the game on my Twitter feed and was drawn in by the style and design. My BF said it looked like water color, I thought it was more of a claymation look to it. The concept was really interesting as well. I hope to see a full release of this. I played the game for my Indie Game Showcase and am adding the gameplay highlight for it here.

Thanks very much!  This gameplay footage is so helpful!  Keep an eye out for an update in the next couple of weeks :)

Went hands on with ZOE and really enjoyed what is available in the demo. It took a few runs to really get a grasp on the mechanics, but I thought the aesthetic and core loop of the game are really well done. Grats dev, look forward to future releases/updates.

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Hey, thanks very much for the kind words and playthrough, it's really helpful! 

It's interesting to see you sticking mostly to the ground as you play, as it was my intention to encourage players to mostly fly around, dashing from enemy to enemy to keep the chain going and refilling the energy as it runs out (it only runs out when you're flying).

I'm making some changes in the next update to hopefully address this - movement speed will be much slower on the ground, so it's really more of a punishment for missing the energy/health dots, and there's going to be a time bonus multiplier that gets added to your score at the end of the level, so the faster you take out the brush, the better your score will be.  I might actually start the player in the flying state as well, so it's more obvious...

I'm also adding a power up system, so the flow of the level will change quite a bit as a result.

Update coming soon!


All sound like solid fixes. I couldn't figure out what kept the chain going, this now makes a lot more sense. I'll be keeping an eye out for that update!