Devlog
- March 28, 2020 by Retchy#ZOE, #shmup, #shooter, #shoot ‘em up, #video game, #game maker, #gamemaker, #animationHello! Ok, so I've been fairly busy with ZOE this month trying to develop the power up system into something a bit more engaging. The current idea is to have the powered up weapons consume energy, so... Continue reading
- July 20, 2018 by Retchy#animation, #norman mclaren, #resogun, #shmup, #shooter, #first game, #defenderI've been working on developing various enemy types over the last few weeks. Up until recently I've been using placeholder imagery for the enemies and haven't really put much thought into their desig... Continue reading
- April 24, 2018 by Retchy#animation, #defender, #first game, #norman mclaren, #resogun, #shmup, #shooterA fair bit has changed since the last update, both visually and behind the scenes. The most obvious thing is the change in colour for the background I guess, which I did so that I could have more opti... Continue reading
- April 13, 2018 by Retchy#animation, #defender, #first game, #norman mclaren, #resogun, #shmup, #shooterI've been focusing on the look and feel of the game (I should really think of a name for it) for the last couple of months, and it feels like something is starting to come together now. It feels pret... Continue reading
- April 13, 2018 by Retchy#shmup, #shooter, #norman mclaren, #animation, #resogun, #defender, #first gameThis year my spare time has been mainly about figuring out how to make games, at least when I'm not playing them. Or thinking about them. Or watching stuff about them. I'm obsessed really, which is wh... Continue reading