Character Movement
I've been focusing on the look and feel of the game (I should really think of a name for it) for the last couple of months, and it feels like something is starting to come together now.
It feels pretty nice and responsive to control, and even with the simple placeholder enemies it can be quite fun to play.
The music in the video below is ripped straight from the film "Boogie Doodle" by Norman McLaren and Albert Ammons, and is just dropped in there to try and get a feel for the vibe of the game at the moment - it'll all be replaced at some point. My next little stint on this will be to implement some more of the game mechanics - some sort of energy bar that is depleted when you fire and dash etc, and which is replenished when you hit the buttons on the bottom - and some more interesting enemies.
Get ZOE Begone!
ZOE Begone!
A drawn on film shmup
Status | In development |
Author | Retchy |
Genre | Shooter, Action |
Tags | Arcade, GameMaker, Hand-drawn, Shoot 'Em Up, Side Scroller, Twin Stick Shooter |
Languages | English |
More posts
- ZOE Demo 0.14.1 ReleasedMay 26, 2020
- New Power UpsMar 28, 2020
- Level TransitionJan 27, 2020
- ZOE 0.13.2 Update and Mac Version ReleasedAug 20, 2019
- ZOE 0.13.1 Update Released - Tutorial AddedJul 19, 2019
- ZOE 0.13.0 Update Released - New Power Up System!Jun 07, 2019
- Boss Fight DevelopmentApr 10, 2019
- ZOE (Actual Title Now!)Jan 22, 2019
- New EnemiesJul 20, 2018
- Starting To Take ShapeApr 24, 2018
Leave a comment
Log in with itch.io to leave a comment.